BRING YOUR VISION INTO ACTION
No more tunnel vision! When chess pieces join forces you’ll start to see the whole board to solve problems.
Your Move
(You play white)
The bishop needs the black king to be in the a8 corner to deliver a checkmate. Use the white knight to drive the king there!
Correct!
Excellent! The king is driven into the a8 corner. This is the “right” corner – the one of the bishop’s color. White can only checkmate when the bishop controls the corner square.
Your Move
(You play white)
Forced. Black had no choice here.
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The black king has been driven to the corner. Win the game now!
Complete
Checkmate! The bishop and knight make a perfect team here. Together they are able to force the king back into the corner, cover the escape squares, and give the winning checkmate.